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In this multiplayer and cooperative game you are fighting in bloody battles on the streets, face to face with the enemy, where the survival of your team depends on the control of important points and the destruction of enemy ammunition, all operating on the Source engine. Insurgency is the heir to the highly regarded mode of the same name on the Source engine, highly competitive and merciless, emphasizing the equality of all the players. suppression.
27 multi-user and cooperative maps in 12 locations around the world, including locations of operations in Iraq, Afghanistan and Somalia.
8 multiplayer modes that support up to 32 players with points capture mode, destruction of ammunition and important person support (VIP).
3 cooperative game modes in which you and your friends carry out various tasks shoulder to shoulder.
The workout mode is offline, supporting games with bots in all modes.
The detachment system, built on classes with roles that can be modified at your discretion.
Communication within the units with support for 3D VOIP voice communication, allowing you to hear both allies and enemies within a certain radius of action.
Mini-map and a full map of a close-up with highlighted goals and allies.
Glasses of equipment used to purchase costumes and improve your equipment, affecting your weight, speed and endurance.
Simple and minimalistic user interface for full immersion in the game.
High-quality video effects and multi-channel audio create a realistic setting of the battle point.
Ability to create your own levels and content using the Insurgency SDK and scripting system.
PC and Mac OSX versions with the ability to play between different platforms.
Dedicated server support for PC and Linux.
Multiplayer Game Modes: Push --- At level 3, control points, attacking forces repel the enemy and capture points. These defensive points must stop the attacking forces of the enemy. For each captured point, attackers earn reinforcements and more time to attack. As soon as the third control point is captured, the attackers must destroy the cache, while the defenders have only one life to resist. Firefight --- At level 3, control points. 2 points are previously captured by two teams, the third point remains neutral. Capture all targets or destroy the enemy team, waiting for reinforcements from captured targets. Every life counts, which makes this mode tense and dependent on good teamwork. SKIRISH --- In addition to 3 key points, each team has a cache, which they must protect. Teams receive additional reinforcement until their caches are destroyed. When both teams lose their caches and all their reinforcements - the mode switches to Firefight. Occupy --- There is one point in the selected area. The team that controls it does not deplete its reinforcements. The essence of the mode is similar in style to the King of the Mountain game mode .Ambush --- Accompanying a very important person to a certain destination. The goal of the accompanying person is to accompany the person when the enemy’s goal is to prevent escort to the destination at any cost. A player who plays for a very important person is armed only with a pistol with a silencer, but at the same time he can pick up weapons of fallen enemies or allies .Strike --- Attack and defense mode. There are three potential positions in the designated area to find the cache that attackers must discover and destroy. The team protecting this cache should build a strong defense, or, if possible, sabotage to deceive the enemy. Infiltrate --- Capture the flag with an unusual twist. The goal of your team is to capture enemy information and bring it to your base. Your team will receive reinforcements only when a team steals information. This mode requires strong team coordination and a well-thought strategy. Flashpoint --- On the territory there is one neutral capture point a
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